The gaming and e-sport industry in Poland

12 May 2017 • 11:30-13:00 • conference room 10

Thematic scope

The gaming and e-sport industry in Poland

  • The potential of the global and Polish gaming market. The balance of power, customer profile and value 
  • Creative companies and their resounding success in the global market
  • Innovations with a high potential for commercialisation. Institutional support for the gaming industry
  • E-sport and its importance to the development of the industry
  • Will the industry continue to develop? Products and people. Distribution and co-operation
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